You can upload it to the forum or to Steam Workshop, preferably both, or even your own website.Īs V1.5 is going to be the last major update for Xenonauts, we are looking to build an intuitive and robust system that will serve the ongoing needs of the community without further alterations on our part.
Required Mods: the Mod IDs of any mods required for this mod to run properly.Ĭompress all the files (including the modinfo.xml file) into a single.Mod ID: this is an invisible text / number string that should be unique to this mod.Version Required: this will prevent the mod being used unless a version of Xenonauts created after this date is used, essentially to prevent future X:CE mods being loaded by people in a Xenonauts V1.5 that doesn't support them.Mod URL (mod name in the launcher info window is a hyperlink to this address).Fill in the modinfo.xml file, which contains:.Non-compliant mods will not appear in this new launcher window.but can still be installed in the old (clumsy) way if necessary. This is more complex than creating mods used to be, but it ensures compatibility. Ensure it is compliant with the new mod merging guidelines.Clicking it will remove the old version of the mod and replace it with the new one.
zip file version and display an "Update" button for that mod. zip file into the /mods/ directory and overwrite the old one. Non-Steam users must manually copy the.Steam Workshop will automatically update the.The order of the priority list can be altered manually. they both try to change exact the same value), the mod highest in the priority list will take priority. To activate / disable a mod, simply click the checkbox.Īll activated mods will automatically be combined by the new system. The game will unzip them into a new directory in /assets/mods/.Īll installed mods have a checkbox where the "Install" button used to be. Load the "Mod Manager" game launcher tab.Ĭlick the "Install" button next to each of the mods you wish to install. Those not using Steam can just manually copy the zip file into the directory.Steam Workshop will be able to do this automatically.zip) and place it in the Xenonauts/assets/mods/ directory. Installing a mod uses the following process: This is rough sketch of the new UI window, which will give you some idea of functionality for the purposes of this discussion. Our current plan is outlined below please give your thoughts.
We want feedback from both mod creators and mod users in the community as to how this should be set up.
The launcher will have a whole new window for installing / activating / updating / deleting mods and the game will also be able to combine multiple mods that affect the same files and have them active simultaneously. One of the major improvements is going to be the integration of Steam Workshop and significantly improved mod handling.
You can find the details in this thread: We are planning an updated version of Xenonauts called Xenonauts V1.5 as the last official release for the game.